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Qoole for Quake
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TELEPORT
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TELE09.QLE
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1997-09-04
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13KB
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290 lines
// QOOLE
// Brushes: 16
// Entities: 2
// Objects: 18
{ // Brush 0
( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) metal2_8 0 0 0 1.00 1.00
( 21.333336 0.0 0.0 ) ( -136.78067 0.0 474.341614 ) ( 21.333239 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 -21.333328 0.0 ) ( 0.0 -298.68335 416.025177 ) ( 500.0 -21.333252 0.0 ) metal2_8 0 0 0 1.00 1.00
( -21.333334 0.0 0.0 ) ( -21.333296 500.0 0.0 ) ( 136.780594 0.0 474.341644 ) metal2_8 0 0 0 1.00 1.00
( 0.0 0.0 16.000011 ) ( 0.0 399.999969 -284.000031 ) ( 500.0 0.0 15.999997 ) metal2_8 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) metal2_8 0 0 0 1.00 1.00
( 21.333336 0.0 0.0 ) ( -136.78067 0.0 474.341614 ) ( 21.333239 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 -21.333328 0.0 ) ( 0.0 -298.68335 416.025177 ) ( 500.0 -21.333252 0.0 ) metal2_8 0 0 0 1.00 1.00
( -21.333334 0.0 0.0 ) ( -21.333296 500.0 0.0 ) ( 136.780594 0.0 474.341644 ) metal2_8 0 0 0 1.00 1.00
( 0.0 0.0 16.000011 ) ( 0.0 399.999969 -284.000031 ) ( 500.0 0.0 15.999997 ) metal2_8 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal2_8 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_8 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_8 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal2_8 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal2_8 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_8 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal2_8 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) *teleport 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 31.999973 0.0 500.0 ) ( 31.999962 500.0 0.0 ) *teleport 0 0 0 1.00 1.00
( 0.0 -26.0 0.0 ) ( 0.0 80.848442 488.450012 ) ( 500.0 -25.999956 0.0 ) *teleport 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) *teleport 0 0 0 1.00 1.00
( 0.0 25.500002 0.0 ) ( 500.0 25.500011 0.0 ) ( 0.0 -59.195618 492.774445 ) *teleport 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) *teleport 0 0 0 1.00 1.00
} // Brush 14
{ // Brush 15
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) trigger 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) trigger 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) trigger 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) trigger 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) trigger 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) trigger 0 0 0 1.00 1.00
} // Brush 15
{ // Entity 0
"classname" "trigger_teleport"
"target" "Target4"
} // Entity 0
{ // Entity 1
"classname" "light"
"origin" "0 0 0"
"light" "150"
"style" "5"
} // Entity 1
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Objects: 11, 12, 13, 14, 15, 16, 17
} // Object 0
{ // Object 1 : Cube
Position: (1.0, -31.999344, 0.0)
Orientation (rad): (-3.141593, 0.00002, 0.0)
Scale: (0.375, 0.375, 2.0)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (1.0, 32.000656, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.375, 0.375, 2.0)
Brush: 1
} // Object 2
{ // Object 3 : Cube
Position: (1.0, 0.0, 52.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 1.0, 0.125)
Brush: 2
} // Object 3
{ // Object 4 : Cube
Position: (1.0, 0.0, -52.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 1.875, 0.125)
Brush: 3
} // Object 4
{ // Object 5 : Cube
Position: (1.0, 40.0, -40.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.4375, 0.15625, 0.15625)
Brush: 4
} // Object 5
{ // Object 6 : Cube
Position: (1.0, -40.0, -40.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.4375, 0.15625, 0.15625)
Brush: 5
} // Object 6
{ // Object 7 : Cube
Position: (1.0, -34.0, -16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.40625, 0.125, 0.125)
Brush: 6
} // Object 7
{ // Object 8 : Cube
Position: (1.0, 34.0, -16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.40625, 0.125, 0.125)
Brush: 7
} // Object 8
{ // Object 9 : Cube
Position: (1.0, 30.0, 8.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.375, 0.09375, 0.09375)
Brush: 8
} // Object 9
{ // Object 10 : Cube
Position: (1.0, -30.0, 8.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.375, 0.09375, 0.09375)
Brush: 9
} // Object 10
{ // Object 11 : Cube
Position: (1.0, -26.0, 32.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.3125, 0.0625, 0.0625)
Brush: 10
} // Object 11
{ // Object 12 : Cube
Position: (1.0, 26.0, 32.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.3125, 0.0625, 0.0625)
Brush: 11
} // Object 12
{ // Object 13 : Cube
Position: (1.0, 22.0, 52.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.03125, 0.03125)
Brush: 12
} // Object 13
{ // Object 14 : Cube
Position: (1.0, -22.0, 52.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.03125, 0.03125)
Brush: 13
} // Object 14
{ // Object 15 : Cube
Position: (1.0, 1.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 1.0, 1.53125)
Brush: 14
} // Object 15
{ // Object 16 : Cube
Position: (-11.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 1.0, 1.75)
Brush: 15
Entity: 0
} // Object 16
{ // Object 17 :
Position: (1.0, 0.0, 1.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 17